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In the News

Coverage of spatial audio work from the Windows and Xbox era.

01

Alienware Arena

All Xbox One consoles to get Dolby Atmos audio upmixing

Coverage of the Xbox Insider rollout that brought Dolby Atmos upmixing to Xbox One consoles, converting non-Atmos audio into a more immersive, object-based listening experience.

“There’ll be an option to toggle it off for those who want to hear non-Atmos audio in its original format.”Steven Wilssens · Alienware Arena
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02

Forbes · John Archer

Xbox One And PC Getting Yet Another Cool New Audio Feature

A feature story about expanding spatial audio beyond encoded Atmos content, bringing a richer listening experience to Xbox One and PC games and media.

Steven Wilssens is identified in the coverage as Xbox Audio Lead, helping shape the audio experience behind the feature.Steven Wilssens · Forbes · John Archer
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03

Windows Central

DTS:X spatial surround sound coming to Windows 10 and Xbox One

Coverage of DTS:X spatial surround sound coming to Windows 10 and Xbox One, part of the broader platform work to make immersive audio available across devices and content.

Steven Wilssens is identified in the coverage as a leader of the spatial audio work bringing immersive sound to Windows and Xbox.Steven Wilssens · Windows Central
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04

Microsoft Learn · Build 2016

Spatial Audio with AudioGraph in UWP

A Build 2016 session focused on creating spatial audio experiences in Universal Windows Platform applications with AudioGraph.

Steven Wilssens is associated with this early developer-facing work on spatial audio for Windows applications.Steven Wilssens · Microsoft Learn · Build 2016
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05

Windows Developer Blog

“Throwing your voice” with Spatial Audio

A Windows developer story exploring how spatial audio can place a voice in a three-dimensional environment and make sound feel more present and directional.

Steven Wilssens is associated with the Windows spatial-audio work discussed in this developer story.Steven Wilssens · Windows Developer Blog
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