# In the News

Coverage of spatial audio work from the Windows and Xbox era.

Alienware Arena

## All Xbox One consoles to get Dolby Atmos audio upmixing

Coverage of the Xbox Insider rollout that brought Dolby Atmos upmixing to Xbox One consoles, converting non-Atmos audio into a more immersive, object-based listening experience.

> “There’ll be an option to toggle it off for those who want to hear non-Atmos audio in its original format.” — Steven Wilssens · Alienware Arena

[Read article](https://na.alienwarearena.com/ucf/show/1987916/boards/gaming-news/News/all-xbox-one-consoles-to-get-dolby-atmos-audio-upmixing)

Forbes · John Archer

## Xbox One And PC Getting Yet Another Cool New Audio Feature

A feature story about expanding spatial audio beyond encoded Atmos content, bringing a richer listening experience to Xbox One and PC games and media.

> Steven Wilssens is identified in the coverage as Xbox Audio Lead, helping shape the audio experience behind the feature. — Steven Wilssens · Forbes · John Archer

[Read article](https://www.forbes.com/sites/johnarcher/2019/03/31/xbox-one-and-pc-getting-yet-another-cool-new-audio-feature/?)

Windows Central

## DTS:X spatial surround sound coming to Windows 10 and Xbox One

Coverage of DTS:X spatial surround sound coming to Windows 10 and Xbox One, part of the broader platform work to make immersive audio available across devices and content.

> Steven Wilssens is identified in the coverage as a leader of the spatial audio work bringing immersive sound to Windows and Xbox. — Steven Wilssens · Windows Central

[Read article](https://www.windowscentral.com/dtsx-spatial-surround-sound-coming-windows-10-xbox-one)

Microsoft Learn · Build 2016

## Spatial Audio with AudioGraph in UWP

A Build 2016 session focused on creating spatial audio experiences in Universal Windows Platform applications with AudioGraph.

> Steven Wilssens is associated with this early developer-facing work on spatial audio for Windows applications. — Steven Wilssens · Microsoft Learn · Build 2016

[Read article](https://learn.microsoft.com/en-us/shows/build-2016/p527)

Windows Developer Blog

## “Throwing your voice” with Spatial Audio

A Windows developer story exploring how spatial audio can place a voice in a three-dimensional environment and make sound feel more present and directional.

> Steven Wilssens is associated with the Windows spatial-audio work discussed in this developer story. — Steven Wilssens · Windows Developer Blog

[Read article](https://blogs.windows.com/windowsdeveloper/2016/09/15/throwing-your-voice-with-spatial-audio/)

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Steven Wilssens · 2026 · [LinkedIn](https://www.linkedin.com/in/steven-wilssens-59495889/) · [Resume](https://steven.wilssens.com/steven-wilssens-resume-2026.pdf) · [Privacy](https://steven.wilssens.com/privacy) · [MCP for AI assistants](https://steven.wilssens.com/mcp) · steven@wilssens.com
